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2007 Softball Rules - Majors Division
- 11/12 Year Old Players
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A: Playing Time
- A player may be substituted in the field
whenever time is called.
- A player may re-enter a game whenever time
is called.
- No player may sit out more then two innings
in a six-inning game.
- Every player must play at least one full inning
in the infield and one full inning in the outfield.
Managers are required to give each girl their
turn in both the infield and outfield during
the first four innings to avoid issues with
shortened games (for your convenience, print
a Playing
Time Record form for use at each game).
The only exceptions to this rule are in the
case where a team has the minimum of seven players
or for the visiting team in a 3 1/2 inning game.
Each manager shall be required to keep a record
of the defensive position played by each of
their players, by inning. Failure to comply
with this rule will result in a forfeit. The
violation must be reported to the opposing coach
immediately after the game. If there is any
disagreement, the violation must be reported
to the Division Coordinator, who will examine
the "official" score book after which
he/she will issue a FINAL ruling.
- A pitcher may re-enter the game as a pitcher,
but not in the same inning.
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B: Pitching
- A pitcher may pitch no more then three innings
per game. Delivery of a single pitch constitutes
pitching a full inning.
- Managers will notify the scorekeeper and opposing
team of any pitching changes.
- The umpire shall simply call an unintentional
illegal pitch a "ball". Runners will
not advance, if the umpire notices minor illegalities,
the umpire and coaches will help the pitcher
learn the correct delivery.
- Pitchers will pitch from 35 feet. This distance
is consistent with distances used by surrounding
townships and will help our less experienced
pitchers. Pitchers have the option of pitching
from 40'. Once a pitcher established a position
in a game, they must remain at the distance.
- A batter hit by a pitch will be awarded first
base. It is not a "hit by a pitch"
if the
pitch is delivered with significant arc or rolls
into the batter, and the umpire determines that
the batter did not attempt to move and could
have gotten out of the way of the pitch.
- Intentional walks are not permitted.
- Two hit batters (according to rule B.5) in
one inning or three in a game disqualifies the
pitcher from pitching for the remainder of the
game.
- Pitchers will be required to wear mouthpieces/guards
while pitching.
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C: Batting
- All players will be listed in the batting
order and will bat even if they are not playing
in the field. If a player cannot bat because
she is injured or leaves or is removed by an
umpire because of the blood rule, that player's
spot in the lineup will be skipped, and no out
shall be called. A player who is taken out for
an injury or blood rule is permitted to re-enter
the game.
- The batting team can score no more then 5
runs in one inning, except for the sixth inning,
in which a limit of 10 runs is in effect
- Bunting is permitted. No fake bunt with a
transition into a swing is allowed. The penalty
for fake bunt is dead ball and the batter is
out.
- "Dropped third strike" rule is
not in effect.
- A courtesy runner may be used for the catcher
with two outs. The courtesy runner will be the
last put out.
- The batter, all base runners, the on deck
batter, and any non-adult bat/ball "shaggers
" within the fences must be wearing batting
helmets.
- A thrown bat will evoke a team warning from
the umpire. The next batter from that team who
throws a bat will be called out: the ball is
immediately "dead," and no further
play is permitted. Runners return to the bases
they were on at the time of the pitch. Even
on the first thrown bat (the one that gets the
warning), the batter is still called out if
the thrown bat hits a fielder and prevents her
from making a play.
- Any batting helmet used must have a full face
mask/guard and a chin strap.
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D: Fielding and Base Running
- Ten players (if available) will be used in
the field: four outfielders must play beyond
the edge of the outfield grass and six infielders.
Outfielders can come in to the infield on a
play once the ball is in play.
- The infield fly rule will NOT be in effect.
- Stealing will be permitted of second and third
base only. See "stealing notes" on
last page.
- Rule on overthrows is as follows. A runner
is permitted to advance one base on an overthrow
to which that runner is approaching. Each time
a runner is played on and an overthrow occurs,
that runner can advance one base.
- Runners who are still advancing at the time
control is gained may continue to run to the
next base only. A runner who stops less then
half way to the next base must return to the
previous base, unless a following runner is
entitled to that base, in which case play would
continue. The umpire can declare play stopped
and place runners on appropriate bases whenever
the pitcher gains control in the circle.
- On a base on balls, the batter cannot advance
past first base, and no runner can advance past
the next base. This is regardless of whether
the pitcher has control of the ball in the circle.
- All catchers must, at a minimum, wear a catcher's
mask/helmet with throat protector, chest protector
and shin guards.
*Notes On Base Running
( does not cover stealing)
- Runners "ahead" of the "played
on" runner are not bound by this rule.
They must stop when the ball returns to the
circle. (See D.5.)
- Runners " behind" the "played
on" runner can only advance as far as the
play allows.
| EXAMPLE: Runners on
the first (R2) and second (R1). After batter
hits ball, the ball is thrown to second base
in an attempt to get R2 out. Overthrows to
outfield R2 can attempt to go to third base
only. R3 (the batter) can go as far as second
base R1 can score. If there is a second attempt
to get R2 who is going for third base and
there is an overthrow, then R2 can try and
get home. (A second attempt and overthrow
can give the runner another one base ever
though from the beginning of the play she
has already received one base on the overthrow.) |
None of these bases are automatic.
The base runner must earn the base with liability
to be put out.
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E: Games
- A team must have seven players for a game
to start and to be official. Late players are
added to the bottom of the lineup as they arrive.
No penalties for missing a turn at bat. The
team scorekeeper shall notify the scorekeeper
of the opposing team, and the scorer in the
press box whenever a player is added or dropped
from the batting order.
- A game is six innings long.
- Games must start on time.
- Game time will be 1 hour and 45 minutes long.
No new inning may start after 1 hour and 45
minutes from the actual starting time. The umpire
makes the decision to end the game. The umpire
and the two managers shall agree to the actual
start time to be used for the
1 hour and 45 minute limit at the start of the
game, with the official time to be kept by the
umpire.
- A legal game requires 4 full innings if the
visiting team is ahead or the game is tied and
only 3 ½ innings if the home team is
ahead.
- There is no "Mercy Rule". All games
shall continue for either six innings, or until
the
1 hour and 45 minute time limit is reached,
whichever comes first.
- During playoff games, the International Tiebreaker
rule will be used to break ties after six innings,
with no time limit.
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F: Conduct
- No abusive language or behavior will be tolerated
on or around the field. The umpire will have
the power to remove violators from the game
or field area.
- Sportsmanship and respect toward the other
team will be expected of all players, managers,
coaches, parents, and fans.
- Cheering for your own team is allowed however
you may not cheer against the other team.
- Managers are responsible for their team's
conduct in the dugout and on the field.
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G: General Notes
- Base coaches are reminded not to physically
assist any runners in any way. It is best for
base coaches not to touch runners at all.
- When running out a ground ball, runners are
reminded to run to first base on the outside
of the baseline, to step on orange base, and
to run through the base when attempting to beat
the throw.
- Runners are reminded to avoid interference
with the fielders attempting to field a batted
ball.
- Fielders are reminded not to interfere with
the runners and get out of the way of runners
unless making a play.
- When taking a throw, the first baseman is
reminded to step on the white base, and to reach
into fair territory if possible. The ONLY time
the first baseman can legally use the orange
base is to cover a throw originating from the
foul side of the first base line. Such a throw
is usually a result of a dropped third strike.
Since the dropped third strike rule is not in
use, this can only occur if a ball is touched
by a fielder in fair territory before it rolls/falls
into foul territory, or if a ball is caught
in foul territory and a throw is made to double
up a runner who has left first base.
- Crash play. The runner is out for interference
if the fielder has the ball or is about to receive
the ball (that is, the ball is between the fielder
and the runner) and the runner remains on her
feet and crashes into the fielder. In flagrant
cases, the runner is also ejected from the game.
To avoid collision, the runner MAY slide, go
around the fielder (within the three foot lane),
jump over the fielder, return to the previous
base if another base runner is not entitled
to it, or give up by slowing down significantly
or by stopping.
The runner is NOT out if the fielder does
not have the ball and is not about to receive
the ball; or if a runner, ball, and fielder
arrive simultaneously; or if the throw draws
the fielder into the runner.
Fielders are reminded that if they do not
have the ball and are not about to receive
the ball, they can be called for obstruction
if they fail to give the runner a path to
the base.
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H: Procedure
- The manager of the home team shall declare
rain outs no later than one hour before
starting time and will inform the opposing manager
and the scheduler (John Rittley,
908-806-0055 (W); 908-310-2525 (C); or jrittley@comcast.net)
of the decision (All emails to the scheduler
should be followed up with a phone call). Home
team managers are encouraged to make their decision
on rainouts as early as possible, in order to
allow sufficient time for notification of the
umpire and visiting team players. If the teams
arrive at the field, the authority to declare
a rain out becomes the umpire's.
- All rainouts or postponed games must be rescheduled
within one week. John Rittley must do all rescheduling.
- No request to postpone a game will be considered
within 48 hours of game time.
- At each game, the home team (whether from
Hopewell or Lambertville) will line the field,
run the concession stand and do the 50-50. After
the game the home team must rake the field,
clean the concession stand, empty the restroom
waste baskets, and lock up. (Running the concession
stand and doing the 50-50 are NOT required at
Hansen)
- The visiting team will assume the scorekeeping
and announcing duties of each game. They are
also responsible for emailing the newspaper
write up to the Hopewell Valley News (tfalls@pacpub.com)
and calling/emailing in the score to the division
coordinator. There must be an adult supervising
the pressbox.
- Each team is responsible for cleaning around
its own dugout and stands. This includes emptying
trashcans in the immediate vicinity of the dugout
and stands.
- All makeup games must be completed by 6/2/06
or both teams shall forfeit.
- If the umpire does not arrive for the start
of the game, the manager of the home team shall
immediately contact the scheduler (John Rittley,
908-806-0055 (W); 908-310-2525 (C)) by phone
to arrange for a replacement umpire. If a replacement
umpire is not available, by mutual agreement
of the two managers the game may either be played
or postponed. If the game is played, the manager
of the team at bat shall call balls and strikes
for their team, while the opposing manager shall
call plays in the field.
- The managers of both teams shall meet with
the umpire prior to each game in order to review
the rules.
- Everyone involved should help keep the game
moving. Teams are expected to hustle on and
off the field. The catcher should be ready to
start the inning. The on-deck batter should
be ready to go when it is her turn. Coaches
are reminded to expedite the transfer of helmets
between half-innings. Infield warm-up must not
delay the game.
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I: Stealing Notes
- Runners cannot leave their bases until the
ball has crossed the plate. A runner who leaves
early is out, the ball is dead immediately;
no play is possible.
- Runners can steal only one base on a pitch,
regardless of overthrows, either on the play
or in an attempt to return the ball to the pitcher.
- There is no stealing of home.
- A runner who advances beyond the base she
is allowed to steal or who attempts to steal
home when she is entitled to can put out if
tagged while off base. If a runner safely reaches
a base she is not entitled to, she must return.
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Examples:
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| (a). A runner steals second and continues
to run on an overthrow. She reaches third
safely. She must return to second. |
| (b). A runner steals second and continues
to run on an overthrow, but she is tagged
out between second and third. She is out. |
| (c). A runner steals second, on an overthrow
continues to third, then attempts to score,
but is put out at home plate. She is out.
If she reaches home safely, she has to return
to second. |
| (d). Runners on first and second. Runner
on second steals third, but the runner on
first does not advance. Throw goes into outfield.
Runner who reaches third cannot advance, but
the runner on first can run to (steal) second.
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| (e). Runners on first and second. Runner
on second steals third, but the runner on
first does not advance. Third baseman throws
ball away in attempt to return to pitcher.
Runner who reached third cannot advance, but
the runner on first can run to ("steal") second.
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